That level became almost like a home to me. I spent quite a while in that 'trapped' level.
Some of the puzzles took some time to figure out yeah, but was eventually able to progress. Wanted to imagine that I was actually in that dungeon. I didn't use any online guides/walkthroughs or look for help. I pretty much just played it through memory, did a lot of backtracking and looking around. I didn't bother drawing out maps on grid paper. Having old-school mode turned on was fine. But I felt like I lived in that dungeon when I did play.
#SNES EYE OF THE BEHOLDER MAPS FULL#
I work full time so don't have that much time to play. I spent about 2 - 3 months to get through the game. I also wanted to see if I could get through this game without a legit game over for first playthrough, putting it on easy should be doable. Wanted to emphasize the game experience by going through a dungeon that will probably be a maze filled with puzzles, not so much just a game full of tough fighting. I put on old-school mode and easy difficulty for the first playthrough. My party in LOG was Minotaur fighter with axes/armor, Insectoid rogue with unarmed/dodge (I picked the mantis looking char and imagined that it fought with it's hands that are like weapons), human rogue with missles/dodge and Lizardman mage with Earth magic, spellcraft, and fire as backup in case I run into poison immunes. How awesome it is that these games can be made now more like how they are supposed to be. Those old dungeon crawling games were good, but what was really lacking was the graphics to really make you feel part of the game. I've also played Eye of the beholder on snes, but never got all the way through it. What interested me in LOG was that it was a game inspired by old-school dungeon crawling party based rpgs, but in much better graphics. That led me to discover and get into Wizardry 8 (which I've still not yet completed) and Legend of Grimrock. I bought the game, played through it, enjoyed it. Might and magic X, a grid-based game, in tribute to the older might and magics. After playing and re-playing through might and magics 6-9, I found out that they made another one somewhat recently.
My background with these types of games: I came from playing all the might and magics. Too bad SSI's own EOB 3 doesn't measure up to these classics.Hello all. They're both very challenging games that are definite must-play for dungeon-adventurers, especially fans of book-based AD&D. The graphics and animations are both top-notch, and excellent sound effects add to the incredible "you are there" atmosphere that is rarely achieved in RPGs of that time.Īlthough EOB 2 feels at times like a poor rehash of its predecessor due to awfully similar graphics and monsters, it does feature more expansive and varied outdoor levels, as well as less frustrating endgame boss (defeating the Beholder in EOB 1 is nearly impossible if your party is not at maximum levels). The plots are typical kill-the-big-foozle fare, but the games are so well implemented that you'll be glued to the screen for hours on end. They feature great graphics for their time, tons of cool weapons and devious real-time puzzles that mysteriously make you come back for more traps and pressure plates to push. Westwood's Eye of the Beholder 1 and 2 remain today two of the best real-time RPGs ever produced.